THE AGENTS

10 Agents. 40 Spells. 5 Roles. Each one unique. Each one deadly.

🔥

PYRA

DUELIST
FIRE
S
Living Flame
Pyra's signature spell. A persistent flame that damages enemies on contact.
1
Fire Dash
Dash forward in a burst of fire, leaving a trail of flames behind.
2
Flame Wall
Deploy a wall of fire that blocks vision and damages enemies passing through.
U
Meteor Rain
Call down a devastating rain of meteors over a large area, dealing massive damage.

FROST

CONTROLLER
ICE
S
Frost Breath
Frost's signature spell. Breathe a cone of frost that slows and damages enemies.
1
Ice Wall
Raise a wall of ice to block paths and cut off enemy rotations.
2
Frost Trap
Place a hidden ice trap that freezes enemies who step on it.
U
Blizzard
Unleash a massive blizzard that slows, damages, and reduces visibility across a wide area.
👁

SHADE

FLANKER
SHADOW
S
Shadow Step
Shade's signature spell. Teleport a short distance through the shadows.
1
Shadow Veil
Become invisible for a short duration, perfect for flanking or repositioning.
2
Shadow Mine
Place a shadow mine that detonates when enemies approach, dealing damage and blinding.
U
Dimensional Rift
Open a rift to another dimension, teleporting your entire team to a targeted location.
🛡

AEGIS

SENTINEL
SHIELD
S
Healing Totem
Aegis's signature spell. Deploy a totem that heals nearby allies over time.
1
Magic Shield
Project a magic shield in front of you that absorbs incoming damage for a duration.
2
Repelling Barrier
Create a barrier that pushes enemies back and prevents them from entering an area.
U
Dome of Invulnerability
Deploy a massive dome that makes all allies inside invulnerable for a short duration.

VOLT

DUELIST
LIGHTNING
S
Lightning Bolt
Volt's signature spell. Hurl a bolt of lightning that strikes the first enemy in its path.
1
Lightning Speed
Supercharge your movement with lightning, gaining a burst of speed.
2
Chain Lightning
Release lightning that jumps between nearby enemies, dealing damage to multiple targets.
U
Electric Storm
Summon a devastating electric storm that strikes all enemies in a large radius repeatedly.
🌍

TERRA

CONTROLLER
EARTH
S
Earth Pillar
Terra's signature spell. Raise a pillar of earth from the ground to block paths or elevate yourself.
1
Earth Wall
Summon a massive wall of earth to block sightlines and divide the battlefield.
2
Quake
Slam the ground to create a shockwave that damages and knocks up nearby enemies.
U
Iron Golem
Summon a powerful Iron Golem that fights alongside you, attacking nearby enemies.
☀️

NOVA

INITIATOR
Light & Stars
S
Flash Orb
Launch a light orb that blinds all enemies within 6 blocks for 2 seconds.
1
Scan Dart
Fire a dart that reveals all enemies within 10 blocks for 3 seconds (Glowing).
2
Concuss Grenade
Throw a grenade that slows and disorients enemies in the area.
U
Orbital Scan
Reveal ALL enemies on the map for 5 seconds. Global wallhack.
🐍

VENOM

CONTROLLER
Poison & Toxins
S
Poison Cloud
Create a toxic zone dealing 1 heart per second for 4 seconds.
1
Toxic Wall
Raise an 8-block toxic wall that damages and poisons enemies on contact.
2
Snake Bite
Throw a poison puddle dealing 2 hearts damage + Slowness.
U
Toxic Pit
Massive 8-block radius poison zone dealing 2 hearts/s for 6 seconds.
👻

PHANTOM

FLANKER
Wind & Deception
S
Wind Dash
Quick 6-block dash forward. Short range but fast 6s cooldown.
1
Smoke Bomb
Create a smoke cloud that blinds enemies who enter for 5 seconds.
2
Decoy
Spawn a fake player that runs forward for 3 seconds, then disappears.
U
Phase Shift
Become invulnerable and fast for 3 seconds, but cannot attack.
🛡️

TITAN

SENTINEL
Metal & Armor
S
Micro Turret
Deploy a turret that shoots nearby enemies. 3 damage per hit, 8 block range, 10s.
1
Fortify
Give Resistance I to yourself and nearby allies for 4 seconds.
2
Trip Wire
Place an invisible trap that reveals and slows enemies who trigger it.
U
Lockdown
3s windup, then freeze ALL enemies within 8 blocks for 3 seconds.

SPELL TYPES

Each agent carries 4 spells into battle.

S

SIGNATURE

Free every round. Defines the agent's identity. Recharges on a cooldown.

1-2

ABILITIES

Must be purchased in the buy phase. Limited charges per round. Use them wisely.

U

ULTIMATE

Charges over multiple rounds through kills and objectives. Game-changing power.

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