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The agents

Ten agents. Forty abilities.

Five roles, four ability slots each: a signature, two tactical abilities and an ultimate. Every icon below is a model of the product itself.

Pyra

Duelist

Master of fire and destruction

  • SignatureLiving FlameLaunches a fireball that deals 5 DMG + fire. CD: 8s
  • Ability 1Fire DashDash forward through fire. 0 DMG. Fire trail 3s. CD: 12s, Cost: 200$
  • Ability 2Flame WallCreates flame wall. 2 DMG/tick + fire. Lasts 3s. CD: 25s, Cost: 300$
  • UltimateMeteor RainRains 3 meteors: 5 DMG each + fire in 6-block zone. CD: 0s, Free

Volt

Duelist

Speed and devastating lightning

  • SignatureLightning BoltLightning bolt dealing 6 DMG. CD: 8s
  • Ability 1Lightning SpeedSpeed III + Jump Boost II for 4s. CD: 15s, Cost: 200$
  • Ability 2Chain Lightning4 DMG to first target, chains to 2 nearby for 4 DMG each. CD: 20s, Cost: 300$
  • UltimateElectric StormLightning storm in 5-block radius for 5s. 5 DMG/strike. CD: 0s, Free

Frost

Controller

Zone control through ice

  • SignatureFrost BreathCone attack: Slowness II for 3s in 6-block range. CD: 10s
  • Ability 1Ice WallCreates ice wall blocking passage. Lasts 6s. CD: 25s, Cost: 300$
  • Ability 2Frost TrapIce trap: freezes and damages enemies for 4 DMG. CD: 12s, Cost: 200$
  • UltimateBlizzardBlizzard zone: Blindness + Slowness II in 8-block radius for 3.5s. CD: 0s, Free

Terra

Controller

Terrain manipulation

  • SignatureEarth PillarRaises 4-block pillar under you. Lasts 5s. CD: 15s
  • Ability 1Earth Wall10x4 stone wall blocking passage. Lasts 8s. CD: 20s, Cost: 200$
  • Ability 2QuakeGround slam: 3 DMG + launch in 6-block radius. CD: 25s, Cost: 300$
  • UltimateGolemSummons Iron Golem (30 HP, 6 DMG) for 10s. CD: 0s, Free

Venom

Controller

Toxic zone denial and poison

  • SignaturePoison CloudPoison cloud: 2 DMG/s in 4-block radius for 4s. CD: 12s
  • Ability 1Toxic WallToxic wall that damages enemies passing through. 1.5 DMG/tick + Poison. CD: 25s, Cost: 300$
  • Ability 2Snake BiteToxic puddle: 4 DMG/s + Slowness II for 3s in 3-block radius. CD: 15s, Cost: 200$
  • UltimateToxic PitMassive toxic zone: 4 DMG/s + Poison in 8-block radius for 6s. CD: 0s, Free

Shade

Flanker

Infiltration and teleportation

  • SignatureShadow StepTeleport 12 blocks forward. CD: 10s
  • Ability 1Shadow Veil3s invisibility, cancelled on attack. CD: 20s, Cost: 300$
  • Ability 2Shadow MineInvisible mine: 8 DMG + 2s Blindness on contact. Lasts 30s. CD: 15s, Cost: 200$
  • UltimateDimensional RiftPlace marker, recast to TP back. Auto-recall after 10s. CD: 0s, Free

Phantom

Flanker

Deception with smoke and decoys

  • SignatureWind DashDash 6 blocks forward. Damages + knocks back enemies at landing (2 DMG). CD: 6s
  • Ability 1Smoke BombSmoke zone: blindness in a 4.5-block radius, cloud lasts 14s. CD: 32s, Cost: 300$
  • Ability 2DecoySends a decoy forward that explodes for 3 DMG + brief blind. CD: 15s, Cost: 200$
  • UltimatePhase ShiftInvulnerable + Speed III + Invisible for 3s. Cannot attack. CD: 0s, Free

Nova

Initiator

Recon and info gathering through light

  • SignatureFlash OrbBlinds enemies in 6-block radius for 2s. CD: 10s, Free
  • Ability 1Scan DartReveals enemies in 10-block radius for 3s. CD: 20s, Cost: 200$
  • Ability 2Concuss GrenadeSlowness II + Nausea + 2 DMG in 5-block radius. CD: 15s, Cost: 200$
  • UltimateOrbital ScanReveals all enemies map-wide with Glowing for 2.5s. CD: 0s, Free

Aegis

Sentinel

Team protection and healing

  • SignatureHealing TotemHeals allies 3 HP/s in 4-block radius for 5s. CD: 12s, Free
  • Ability 1Magic Shield3x3 barrier wall blocking passage. Lasts 4s. CD: 20s, Cost: 200$
  • Ability 2Repelling BarrierPushes + deals 3 DMG to enemies in 5-block radius. CD: 25s, Cost: 300$
  • UltimateDome of InvulnerabilityBarrier dome + Absorption II for allies for 4s. CD: 0s, Free

Titan

Sentinel

Lockdown sites with turrets and traps

  • SignatureMicro TurretDeploys a turret that shoots enemies. 3 DMG per hit. CD: 15s
  • Ability 1FortifyResistance I to self + allies in 5-block radius for 4s. CD: 25s, Cost: 300$
  • Ability 2Trip WireInvisible trap: Slowness I + Glowing 2s on trigger. Lasts 30s. CD: 20s, Cost: 200$
  • UltimateLockdown3s windup then freezes enemies in 8-block radius for 3s. CD: 0s, Free

Ability names and descriptions are the product’s own, in English.

Tactical 5v5 Complete Setup

Attack and defence over rounds, a per-round economy, plant and defuse, ten agents with abilities, a rank ladder, and bots that play the objective. Unzip it, start the server, play.