17 tiers. Performance-based RR. Climb from Stone to Immortal.
Every rank has 3 tiers (except Immortal). 100 RR to promote.
Win: +15 to +30 RR. Lose: -10 to -25 RR. Closer games give less change. Stomps give more.
Top frag = +5 RR. Match MVP = +8 RR. First blood machine? Even more. Your individual play matters.
3+ wins in a row = +3 RR bonus per win. Keeps stacking. Lose once and it resets.
First time hitting 0 RR in a tier? Shield absorbs one loss. Second time, you demote.
Matchmaking uses hidden MMR, not visible rank. Climb fast if your MMR is higher than your rank.
5 placement matches to get your initial rank. Performance heavily weighted during placements.
Parties limited to 3 tiers apart. Diamond can't queue with Stone. Keeps matches fair.
Your highest achieved rank is saved and displayed on the leaderboard. Never lost, only improved.
Here's what a typical ranked win looks like.
Your performance is measured by ACS (Average Combat Score per round).
Competitive seasons keep the ladder fresh and rewards exclusive.
Each season lasts 60 days. Enough time to climb, but short enough to stay competitive.
At season end, everyone drops -2 tiers. Diamond I becomes Gold II. Immortals drop to Netherite I.
Battle Pass resets each season with new exclusive rewards. Previous season cosmetics are gone forever.
End-of-season leaderboard is archived permanently. Your peak rank and final standing are recorded.