The ladder
Sixteen ranks. Stone to Immortal.
Five tiers of three ranks each, then Immortal on its own. Rating rewards the margin you won by, not just the win, so a 13–2 and a 13–11 are not paid the same.
Every tier has three ranks. Except the last one.
Sixteen ranks in total. 100 rating to promote within a tier.
Your margin is part of your reward.
One flat number for every win tells a player their scoreline never mattered. These are bands, and the middle of each is what you set in the config.
What a good win actually pays.
- Match won 13–9 (close band)
- +21
- Match MVP
- +5
- Third win in a row
- +15
- Total
- +41
Every one of these numbers comes out of the config file, so you can make your ladder faster or slower without touching code.
A season ends by moving everybody down two.
At season end every player is soft-reset two ranks and has to run their placements again. Gold III opens the next season at Gold I, Diamond I at Gold II, and Immortal at Netherite II. Nobody is reset off the bottom of the ladder.
The placements are the part that matters on day one: you do not open the season sitting at your new rank, you open it re-earning it, which is what keeps an early-season ladder honest.
Climb it yourself, free.
The public server runs the same ladder, with the same numbers.
boteramc.comTactical 5v5 Complete Setup
Attack and defence over rounds, a per-round economy, plant and defuse, ten agents with abilities, a rank ladder, and bots that play the objective. Unzip it, start the server, play.